// POV file adapted from topo example by Russell Towle #include "colors.inc" #include "textures.inc" camera { location <0, .75, -1.2> // direction 2*z // which way are we looking up y // which way is +up right 1.33*x // which way is +right and aspect ratio look_at <0, -0.05, 0> // point center of view at this point } light_source { <-300, 300, -10> color red 0.75 green 0.5 blue 0.3 } light_source { <-300, 210, 5> color red 0.25 green 0.1 blue 0.0 } // light_source { <0, 1500, 0> color red 0.15 green 0.25 blue 0.1 } // The heightfield object is in the X-Z plane, centered on the origin, // and extends +/- 0.5 units in the X and Z directions object{ height_field {tga "output.tga" } scale < 1, .1, 1 > // reduce height translate <-.5, 0, -.5> texture { pigment {color White} finish {phong 0.1 ambient 0.2} } }